AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

  • Downloads:4793
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-06-26 07:51:00
  • Update Date:2025-09-07
  • Status:finish
  • Author:Alexis Kennedy
  • ISBN:1916902413
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games。 And for most of that time, he's been writing *about* games as well。

Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the notorious 'Against Worldbuilding'。

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Reviews

Philippa Evans

What I liked:- I've enjoyed Alexis Kennedy's columns and essays online and wanted them all together in one place。 Goal achieved。 - The writing itself is enjoyable。 Not particularly in-depth, as each piece is quite short (being intended for a column, mostly)。 But most of them contain enough to get me thinking about game design/narrative and there's often something to inspire me。Room for improvement:- The editing was not great。 Some typos; no page numbers, despite the TOC having them; certain word What I liked:- I've enjoyed Alexis Kennedy's columns and essays online and wanted them all together in one place。 Goal achieved。 - The writing itself is enjoyable。 Not particularly in-depth, as each piece is quite short (being intended for a column, mostly)。 But most of them contain enough to get me thinking about game design/narrative and there's often something to inspire me。Room for improvement:- The editing was not great。 Some typos; no page numbers, despite the TOC having them; certain words underlined because they were once a hyperlink but there's no further information in the book to help me find them, so I'd have to find the online article to find the link, etc。 It's small things, so nothing to get my pantaloons in a twist over, but it could have benefited from a bit of polish。- I would have liked more of Kennedy's writing about the games he's been involved in。 I've loved everything produced by Failbetter and Weather Factory, but the section on his own work was fairly small。 I would have appreciated some writing that was especially for the book, perhaps。 For what it is, I think it's good。 But I also think that it could have been better。 。。。more

James

Honestly, I bought the book of "essays" purely on the basis that Kennedy led Fallen London, Sunless Seas, etc。 and the beautiful writing contained therein。 I was hoping for a partially-academic but accessible and insightful collection of pieces on game design, psychology, etc。 Armchair game design。 Basically, The Design of Everyday Things but for games。 This is why a door with 'Pull' written on it is a bad door。 This is why Looking Glass Studios made great games。This reads more like a collection Honestly, I bought the book of "essays" purely on the basis that Kennedy led Fallen London, Sunless Seas, etc。 and the beautiful writing contained therein。 I was hoping for a partially-academic but accessible and insightful collection of pieces on game design, psychology, etc。 Armchair game design。 Basically, The Design of Everyday Things but for games。 This is why a door with 'Pull' written on it is a bad door。 This is why Looking Glass Studios made great games。This reads more like a collection of short, easily digestible columns originally posted on gaming websites rather than essays。 。。。more